

To fit with the game’s theme, players even have to choose which crime the Marked Inquisitor was convicted of, resulting in some slightly different loadout options in the process.

Players are given an impressive array of options to customize a fighter to their tastes, with different classes offering melee, ranged, and magic builds. Salt and Sacrifice doesn’t reinvent the wheel when it comes to how the Marked Inquisitor interacts with the world around them. This hunt takes the Inquisitor all around the game’s five humongous zones, and while the moment-to-moment combat and exploration are engaging, the gameplay specifics inherent in hunting down mages are far less so. During the game’s opening scene, the Marked Inquisitor is sent to the far-flung reaches of the kingdom in order to hunt down and devour mages, wicked souls who have been twisted to evil by embracing unspeakable arcane powers. Players take on the role of a Marked Inquisitor of the Altarstone Kingdom, a former criminal who chose to serve the crown in exchange for being pardoned. Though the two games share many common elements, there are no direct connections between their characters or settings.

At its core, the new title is more of the same engaging combat Ska Studios crafted six years ago, but its additional gameplay elements fail to gel with those tried-and-true ideas in satisfying ways. Its recent follow-up, Salt and Sacrifice, begs the question of how close a sophomore effort should stick to the source material that originally inspired its predecessor and how much leeway it should get in forging a new(ish) path. Ska Studios’ 2016 outing Salt and Sanctuary was an extremely competent 2D take on the Soulslike action RPG formula.
